The workspace
How the editor is laid out: the tool rail, the essentials bar, the canvas HUD, the bottom bar, the side panels, and the Chat panel.
The canvas
The drawing surface, units, panning and zooming, the hoop, and the grid.
Objects and layers
The kinds of object, the Layers panel, groups, and stitch order.
Vectors vs. stitches
How Boldbobbin turns editable outlines into machine stitches, and when to freeze them.
Stitch types
The three fill types (running, tatami, and satin), the stitch styles inside each (appliqué and the motif stitches included), how a satin fills a shape, fabric presets, and how pixel art stitches.
Threads and palettes
How colors, the palette, the color picker, thread weight, and thread-chart matching work in Boldbobbin.
Hoops and machines
Pick your machine and hoop so the canvas shows the area you can stitch, add one that is not listed, and handle a design that is too big.
Render modes
The Vector, Stitch, and Realistic ways of viewing your design, plus stitch overlays.
Plans and credits
The six plans, what Pro unlocks, the watermark, the cloud limit, and how credits for advanced auto-digitize work.
Fonts and lettering
How Boldbobbin's digitized fonts work, why a font carries several size ranges, and what needs Pro.