The workspace
How the editor is laid out: the tool rail, the essentials bar, the canvas HUD, the bottom bar, and the side panels.
The canvas
The drawing surface, units, panning and zooming, the hoop, and the grid.
Objects and layers
The three kinds of object, the Layers panel, groups, and stitch order.
Vectors vs. stitches
How Boldbobbin turns editable outlines into machine stitches, and when to freeze them.
Stitch types
The three fill types (running, tatami, and satin), how a satin fills a shape, and how pixel art stitches.
Threads and palettes
How colors, the palette, and thread-chart matching work in Boldbobbin.
Hoops and machines
How Boldbobbin models machines and hoops, and how to pick the right one.
Render modes
The Vector, Stitch, and Realistic ways of viewing your design, plus stitch overlays.
Free vs. Pro
What the Free plan includes, what Pro unlocks, the watermark, and the cloud limit.
Fonts and lettering
How Boldbobbin's digitized fonts work, why a font carries several size ranges, and what needs Pro.