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File formats

Native project: .vemb

Boldbobbin saves projects as .vemb files. A .vemb is a ZIP archive containing the design document and any reference images. It preserves everything: your vectors, stitches, palette, and reference pictures.

  • Open: File → Open (.vemb)… (Ctrl/Cmd+O), or drag a .vemb onto the canvas. On desktop, double-clicking a .vemb opens it in Boldbobbin.
  • Save: Save (Ctrl/Cmd+S) or Save to this computer (.vemb)… / Download (.vemb) (Ctrl/Cmd+Shift+S).

Only files with a .vemb extension open as projects: "Boldbobbin projects must have a .vemb extension."

Designs saved in 1.2 don't open in older versions

Boldbobbin 1.2 writes a newer .vemb format (2.2.0), and every design it saves uses it, whether or not the design contains digitized text. Boldbobbin 1.1.x and earlier will refuse to open those files, and because those versions predate the check, the message they show looks like a corrupt-file error rather than a version mismatch.

This is deliberate: an older build would otherwise open a design with digitized text, silently discard the stitching it didn't understand, and show you mangled lettering with no warning. Refusing the file is the safer failure.

Going the other way is fine: 1.2 opens older .vemb files normally, and tells you plainly if it ever meets a newer one ("This design was saved by a newer version of Boldbobbin. Update Boldbobbin to open it."). If you share designs with someone on an older version, keep them on a matching version.

Older .vemb files

A .vemb from an older version of Boldbobbin prompts to convert: "This file was created by an older version of Boldbobbin. It will be converted to the current format." The conversion happens in memory: your original file isn't changed until you save. Click Convert and open.

Opening machine files from your desktop

On desktop, Boldbobbin registers itself for twelve machine-file types (DST, PES, EXP, JEF, PEC, VP3, U01, XXX, TAP, HUS, 100 and 10o), so your operating system offers it in the "Open with" menu. Double-clicking one imports it through the same preview flow the Import menu uses. They come in as stitches rather than as projects, because a machine file has no project structure to restore.

.vemb and .bbf are registered the same way, and those do open as a project and a font.

Importable files

WhatExtensions / typesHow
Embroidery (stitch) filesDST, PES, EXP, JEF, PEC, VP3, U01, XXXImport an embroidery file
VectorSVG, PDF, AI (PDF-compatible)Import an SVG
Reference imagePNG, JPEG, WebP, GIF, BMP, SVGImport a reference image
Cross-stitch (from image)PNG, JPEG, WebP, GIF, BMPImport as cross-stitch
Photostitch (from image)PNG, JPEG, WebP, GIF, BMPAuto-digitize a photo
Auto-Trace (from image)PNG, JPEG, WebP, GIF, BMP, SVGAuto-Trace an image
Fonts to digitizeTTF, OTF, TTC (Latin only, up to 32 MB)Import a font
Digitized fontsBBFImport a font

.bbf is at format 2, which carries a face's own connection routing (where the thread sews and where it cuts) and treats its size ranges as claims rather than a partition.

For what Boldbobbin can export, see Export formats.

Drag-and-drop notes

Some embroidery extensions (JEF, EXP, XXX, U01, VP3, PEC) can't be verified by file content, so a dropped file with one of those extensions is accepted on the extension alone: any error appears after it's processed. Dropping an SVG asks whether to convert it to embroidery or use it as a reference. Holding Shift while dropping an image imports it as cross-stitch.